Europa Universalis IV Hileleri

 

” Tuşu ile konsolu açarsınız (ESCnin altında)

nopausetext – Pause yazısını daha güzel ssler için kaldırır.
nextsong – Şarkıyı değiştirir.
date [date in format yyyy.mm.dd] – Tarihi değiştirir
time – Saat kaç?
oos – Make the client go oos
combatsound – How often does the combat view give a random sound? 0-50
morehumans(humans) [num] – Daha çok insan ekler
window(wnd) [Arguments: open/close] [window gui name] – Opens or closes the specified window
reload [file name] – Reloads the gui or lua file
reloadinterface – Reloads the entire interface
reloadfx [Arguments: map/mapname/postfx or *.fx filename] – Reloads the shader
reloadtexture [texture file name] – Reloads the specified texture
reloadloc – Reloads the localisation
poll – Polls valid Events
event [event id] [<Target Country Tag>] – Event gerçekleştirir
die(kill) [<Target Country Tag>] – monarch’ı öldürür
add_heir [<Target Country Tag>] – Heir ekler
kill_heir [<Target Country Tag>] – heir’i öldürür
siege [<Province ID>] – eyaletteki kuşatmayı kazanırsınız
annex [<Target Country Tag>] – ülkeyi ilhak etmeye başlarsınız
integrate [<Target Country Tag>] – Begin integrate/integrates the specified tag
vassalize [<Target Country Tag>] – Vassalize the specified tag
discover [<Target Country Tag>] – Discover capital of target tag
winwars – Gives max war score in all wars for the country
spritelevel [<Sprite level>] – Sets a forced sprite level. Specify no argument to reset.
papvotes – Shows all votes for a cardinal in the tooltip of his name
kill_cardinal – Listedeki ilk kardinali öldürür
clear – Konsolu temizler
validateevents – Tüm eventleri tetiklemeden gösterir
testevent [<Event ID>] [<Character ID>] – Bir eventi tetiklemeden dener
testmission [<Mission Name>] – Bir görevi tetiklemeden dener
cash [<Amount>] – Oyuncuya altın verir
population [<ProvinceID>] [<Amount>] – Eyalete nüfus ekler
setmissionaryprogress [<ProvinceID>] [<Amount>] – Eyaletteki misyonerin görev yüzdesini değiştirir.
manpower [<Amount>] – Oyuncuya manpower verir.
add_natives [<ProvinceID>] [<Amount>] – Add natives to given province
add_reformlevel [<Amount>] – Add reform level to the empire
add_opinion [<Country tag>] – Add opinion to/from tag
add_pi [<Country tag>] – Add papal influence to tag
add_pa [<Country tag>] – Add patriach authority to tag
add_cb [<casus belli tag>] [<target country tag>] – Add casus belli against target country
remove_cb [<casus belli tag>] [<target country tag>] – Remove casus belli from target country
tag [<Country tag>] – Switch tag to another country
reset_mission_cancel [<Country tag>] – Switch tag to another country
remove_defender_faith – Removes the defender of the Faith for the players religion
add_missionary [<Country tag>] – Adds a missionary to a country
add_colonist [<Country tag>] – Adds a colonist to a country
add_interest [<Country tag>] – Add specified country tag to your interest
remove_interest [<Country tag>] – Removes specified country tag from your interest
add_diplo – Adds diplomatic entroute
add_idea_group [<Idea group key>] – Adds the specified idea group
power [<stability/tech_table_key/idea_key>] – Adds the specified idea group
powerpoints [<AMOUNT> OPTIONAL] – Get power in all powers
adm [<AMOUNT> OPTIONAL] – Get administrative power
dip [<AMOUNT> OPTIONAL] – Get diplomatic power
mil [<AMOUNT> OPTIONAL] – Get military power
piety [<AMOUNT> OPTIONAL] – Get/Add piety
stability [<AMOUNT> OPTIONAL] – Increase the stability of your country
imperial_authority [] – Increase your Imperial Authority
prestige [] – Increase your prestige
PrintSynchStuff – Prints random count and seed
SetRandomCount – Sets the randomcount to 0 or arg
observe(spectator) – Switches to play no country at all, and no longer shows messages or pauses the game
fow(debug_fow) [<Province ID> OPTIONAL] – Turns off fog of war in a province or in general
collision(debug_collision) – Toggles debug display of normals/bounding boxes/collision
ti(debug_ti) – Toggles Terra Incognita on/off
savegame – Creates an savefile.
IP – Shows your IP
requestgamestate – Requests the gamestate from host
nudge – Go to the nudge tool
revolt [<Province ID>] – Starts a Revolt in a province
pirate [<Province ID>] – Starts a Pirate in a province
legitimacy [<AMOUNT>] – Set the legitimacy of the ruler
mapmode [Mapmode type (int)] – Change mapmode.
fullscreen – Toggles fullscreen
score – Score output.
balance – Region Balance output.
prices – Price Info
add_core [<Province ID>] – Add core
remove_core [<Province ID>] – Remove core
own [<Province ID>] – Change ownership
controll [<Province ID>] – Change controller
selflearningai – Enables/Disables Self-Learning AI
aiview – Toggles additional AI info
yesman – Toggles AI positive responses
memory – Prints out the used memory
msg – Toggles all messages popup
helplog – Print out all console commands to game.log file.
help [command name] – Print out all console commands or a specific command description.
helphelp – Double Rainbow help.
manpower – Gives 50,000 manpower